Buttons in Nvidia Omniverse (ui.Button)
Learn how to add buttons to your Omniverse application with omni.ui
ui.Button Tutorial
Introduction
The ui.Button
is used to create interactive buttons in omni.ui
. This tutorial will show you how to create buttons and handle button click events.
Check out the full Quantyverse´s Omniverse Guide at Quantyverse Tutorials
Prerequisites
Basic understanding of Python.
Nvidia Omniverse environment setup.
Creating a Basic Button
To create a button, you use the ui.Button
class. Below is an example of how to create a basic button and handle a click event.
import omni.ui as ui
# Create a window
window = ui.Window("Button Example", width=300, height=200)
# Create a button inside the window
with window.frame:
def on_button_click():
print("Button clicked!")
ui.Button("Click Me", clicked_fn=on_button_click)
Customizing a Button
You can customize a button by setting its text, icon, and other properties. Below is an example of how to create a button with a custom icon and text.
import omni.ui as ui
from omni.ui import color as cl
window = ui.Window("Customized Button", width=300, height=200)
with window.frame:
def on_button_click():
print("Styled button clicked!")
ui.Button(
"Styled Button",
clicked_fn=on_button_click,
style={"background_color": cl.('#097eff')}
)
Summary
In this tutorial, we learned how to create and handle button click events in omni.ui
. We covered the basics of creating a button and handling click events. Buttons are essential for creating interactive UI applications in Nvidia Omniverse, and mastering them will help you create more sophisticated and user-friendly interfaces.
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Thank you and I hope the Tutorial was helpful.
Thomas
Chief of Dreams and Omniverse Enthusiast, Quantyverse